According to the developers, the audience considered the heroes of one of the strengths of the original Artifact, but with a reservation – they say, many interesting opportunities of the mechanics were missed. Among the common complaints are the depressing registered maps of the heroes, lack of abilities or thematic discrepancy, when the character’s skills are not suitable for his stories.
IN Artifact 2.0 The philosophy of the game-design of the heroes is changing:
The moment when the hero’s https://tropicslotscasino.co.uk/ name card comes to the hand (that is, the map characteristic of this character) should be an inspirational event for the player.
Name cards in most cases should be the most strong when they are applied by the corresponding hero.
There can be strong active and passive abilities on the field because they create interesting threats.
Valve gives several examples of how the heroes have changed. For example, a mighty kif is a big man whose body can endure many bullying. Therefore, Kifa has a “daring breakthrough” card-it allows you to change places with a neighboring unit to “absorb” damage, as is appropriate for a tank character.
On the mailbox Valve many letters came about which of the heroes of the universe Dota 2 It is worth adding to Artifact. Based on these requests, the developers sketched several design options and decided that the community should independently determine which character of the listed, it wants to see the most strongly. Huscar, powder, split guard and chosen one NIKS offer a choice. A brief description of the heroes and a link to the survey are located here.
Recall that in Artifact 2.0 are going to get rid of the purchase of cards for real money, as well as introduce a solitary campaign.