Larian I understood in advance that for the sake of Baldur’s Gate III We will have to increase the staff – the game turned out more Divinity: Original Sin II. But in the end, the team grew stronger than the head of the studio expected Sven Vinka (SWEN VINCKE) – this was a serious test for the production process.
About this Vinka told in an interview with PC Gamer. Approximate growth Larian It looks like this:
According to Vinka, He did not even imagine that during the creation of a new game Larian up to 400 employees will reach. But, they say, there was a choice before the studio: either to refuse a part of the ambitions and reduce the scale Baldur’s Gate III, or try to cope with the organization of the work of an unusually huge number of subordinates.
One of the most noticeable complicating https://royal-oak-casino.co.uk/ factors for which the staff had to increase was KAT scenes. IN Original Sin II The scriptwriters had the opportunity to make editing in the text almost until the very last moment – the studio established a process, thanks to which the actors quickly received changed replicas and could voice them the very next day.
IN Baldur’s Gate III The scenario chain has become much larger: now the dialogs are accompanied by many scrupulous animations, and replicas are written not at the beginning of the creation of the plot episode, but closer to the end.
There are so many intermediate steps, so many additional people involved in the process. KAT-scenes designers, cat-scenes animators, casting manager, specialists in lighting, effects, sound. You can no longer just take and add a replica. It is necessary to carefully take into account the budget of KAT scenes, their cost and avalanche consequences from changes.
In general, the growth of the team (especially very fast and large) is difficult, because flexibility is lost and the risk of burning out due to incorrect solutions is increased. But Vinka And his team did not want to compromise:
If I had forced our team to underestimate ambitions, the company would begin in the company. They are very proud Baldur’s Gate III. They really want to achieve their high goals, because in their youth everyone played in Baldur’s Gate I And II. For them this is a very important project. And I am happy that we do everything like this, and not otherwise, because, in my opinion, the game deserves this, and we have means to do everything, thanks to the success of our previous games. I would not want to reduce the scale Baldur’s Gate III.
We could easily cut a lot. But then the game would not have become what it should be. We are not going to let her out until she is ready. You know, it will be something amazing. When you create a character, you choose from a bunch of classes, subclasses, and start the adventure, you will have an amazing feeling if you know how much you can do in the game.
As he says Vinka, Baldur’s Gate III Seeks to become a benchmark among video games that adapt the fifth edition of the Dungeons & Dragons Code of Rules.