It would seem that if your most famous and successful series is called Halo, then God himself ordered throughout the whole creative way and continue to go along the rolled, adhering to science fiction. WITH Destiny Bungie, In general, it did so: this is a SCI-Fi-player with a strong multi-user component, a rich setting and mythology-this good should be enough for at least a couple more games. However, the authors carried the concept of a new project long before parting with Microsoft, And her early versions were very different from what we have now.
This topic was picked https://casinowinstler.uk/withdrawal/ up by a screenwriter and chief designer Bungie Joseph Steaten (Joseph Staten) In an interview with journalists Official Xbox Magazine:
“We examined many genre directions. The period of preparation for full-scale development was delayed for a long time, all this time we sorted out all kinds of setting options-from classical fantasy to something more modern.
Ultimately, we settled on something medium between science fiction and fantasy, because this combination gave us the necessary freedom. You will probably pay attention to the prevalence of fabric clothing in the game – many characters wear raincoats and hoods. All these outfits, unusual science fiction, came straight from fantasy. You know how an artist who, for ten years in a row, painted only the armor of space infantrymen, I am very pleased to switch to something else. It turns out that a scrap of fabric can refresh ".
Activision I have not yet called the exact deadlines, but it is expected that the release Destiny will take place next year. The list of target platforms is currently officially included Xbox 360, PlayStation 3 and recently announced PlayStation 4.